Game Designer
Founder
Researcher

Growing up I was obsessed with LEGO, but I kept running out of bricks. I then discovered Minecraft and could keep building without limits.

In 2012 I set up BlockWorks, a company that designs and creates custom experiences inside Minecraft. BlockWorks has evolved from a small team of Minecraft content creators to one of the leading creators in the metaverse space. I have led the development of experiences which have been downloaded over 100 million times, and viewed by billions on YouTube and elsewhere.

Since 2020 I have Chaired The Block by Block Foundation, a non-profit partnership between Microsoft and the UN which uses videogames to democratise the process of urban design. The Foundation has contributed over $30 million towards the UN SDGs, improving the lives of over 2.75 million people in 55 countries.

Having completed a BA in architecture and MA in inter-disciplinary urban design, I now lecture at UCL’s Bartlett School of Architecture on videogame urbanism - the intersection of architecture and gaming technologies.

I passionately believe that videogames can make the world a better place through education, play and empowerment, and that the virtual environments we are increasingly spending our time in have a social and cultural value that we are only beginning to understand.

Download CV

  • 2023     ADC Germany     1 x Gold, 1 x Silver, 2 x Bronze

    2023     Peabody Award     Winner

    2023     Clios     3 x Silver, 1 x Bronze

    2022     Clios     1 x Silver

    2022     Webby Awards     Winner for Sustainability & Environment in Advertising

    2022     Cannes Lions     1 x Silver, 1 x Bronze

    2022     LIA Awards     2 x Gold, 4 x Silver

    2021     Cannes Lions     3 x Gold, 4 x Silver, 2 x Bronze, Shortlist Titanium

    2021     D&AD     2 x Yellow Pencil, 1 x Graphite Pencil, 5 x Wood Pencil

    2021     The One Show     1 x Sustainable Development Pencil, 3 x Gold Pencil, 4 x Silver Pencil, 2 x Bronze Pencil

    2021     ADC 100th Annual Awards     1 x Black Cube (Best in Show), 1 x Grand Prix (Best of Discipline), 1 x Designism Cube, 4 x Gold

    2021     ADC Germany     1 x Grand Prix (Best in Show), 5 x Gold, 6 x Silver, 4 x Bronze

    2021     NY Festival     1 x Gold, 3 x Silver, 2 x Bronze

    2021     LIA Awards     1 x Gold, 5 x Silver, 2 x Bronze

    2021     Lovie Awards     3 x Gold, 3 x People’s Winner

    2021     Webby Awards     Winner

    2021     Fast Company     World Changing Ideas Award Winner

    2020     Beazley Designs of the Year     Nominated

  • 2025     Games for Change Festival, New York     Censorship in Virtual Worlds

    2025     London Festival of Architecture     Beyond Scale: Designing in Hybrid Realms

    2025     The University of Cambridge, Martin Centre Lecture     Why Architects Should Take Games Seriously

    2024     Museum of Design, Atlanta     Design Justice: Reimagining Community through Videogames

    2024     Sustainable Cities in Action, Dubai     Co-Designing Sustainable Cities

    2023     Public Space Biennale, Rome     Proximity and Spaces of Education

    2023     NYU, New York     Gaming & Virtual Worlds

    2023     MIT Media Lab, Bio Summit Conference     A Digital Toolkit for Resistance

    2022     eCommemoration Convention, Hamburg     Gaming the Past and Rules of Remembrance

    2022     The World Urban Forum, Katowice     Technology and Innovation in Reaching our Future Cities

    2022     Fifteen Seconds Festival, Graz     Building a Better World Through the Power of Play

    2021     Marmara Urban Forum, Istanbul     Discovering Cities Through Serious Games

    2021     UCL, London     Minecraft, Architecture & Virtual Space

    2021     University of Oslo     Digital Heritage & Minecraft

    2018     The British Library, London     Crafting History

  • 2022     Minecraft and Playful Public Participation in Urban Design     Urban Planning, Volume 7, Issue 2

    2018     Democracy, Video Games and Urban Design, in The Architectonics of Game Spaces     Transcript Verlag

    2016     Beautiful Minecraft     No Starch Press

  • 2025    Venice Biennale of Architecture, Venice Participatory Urbanism

    2024    Museum of Design, Atlanta Level Up: Pixels, Play & Progress

    2023    The Young V&A, London Permanent Collection

    2023    ZKM Center for Art and Media, Karlsruhe Gameplay: The Next Level

    2021    Architekturzentrum Wien, Vienna Serious Fun

    2020    Design Museum, London Beazley Designs of the Year

    2020    Pinakothek der Moderne, Munich The Architecture Machine: The Role of Computers in Architecture

    2018 The V&A, London Videogames: Design/Play/Disrupt

    2019 Museum of Pop Culture, Seattle Minecraft: The Exhibition

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